Galan

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  • in reply to: Status 2020-05-14 #2009
    Galan
    Keymaster

    I am considering getting rid of warehouses and simply adding a column to the City Market report. This will be called “CL Stockpile” and only a City Leader will be able to use it. Actions will be modified to move commodities in/out of this area.

    in reply to: Status 2020-05-14 #2007
    Galan
    Keymaster

    New rulebook posted. This is the last one prior to game start other than “Corrections”. We will be posting the rulebook in new “formats”, but the rules should be the same between the versions.

    in reply to: Status 2020-05-14 #2000
    Galan
    Keymaster

    On a more personal note –
    We are in the process of moving. I hope to be in Dallas by the first of June. However, we may still be stuck in a motel somewhere. So I may be slow in responding to email / forum messages.

    Once I finish with the changes to Cycle and the Conversions, I will push all turns back. At that point, you will be able to input actions via the web site.

    in reply to: Status 2020-05-14 #1999
    Galan
    Keymaster

    Conversions –
    1. Market Items – Several commodities are changing
    LI -> Padded Armor; Short Swords
    MI -> Leather Armor, Shield, Short Swords
    HI -> Chain Mail, Shield, Short Swords
    LM -> Padded Armor; Short Bow
    MM -> Padded Armor; Long Bow
    HM -> Leather Armor; Light Crossbow
    Livestock -> Cattle
    Lt Siege – removed
    Md Siege – removed
    Horses -> Horses, Riding
    Wagons -> Wagons, light
    — too many new items to list

    Metals -> Several types of ore, but Iron is still the primary ingredient for construction projects.

    Warehouse Items will be converted into their corresponding types; somewhat problematical for weapons – i.e. if you have 500 LI in the only warehouse you own, then where does the other 500 short swords wind up?

    Unit items will be converted as above.

    in reply to: MV/SOA #1974
    Galan
    Keymaster

    I would really like to have a Mercenary organization in the game. In this case, they would be hired by the various Kingdoms, usually. While organizations could still hire them, they would not control Cities. So the traditional Senior turn would be considerably different for them.

    in reply to: A player base growth opportunity #1973
    Galan
    Keymaster

    Thanks for the input. One the problems with any play-by-mail game is the cost of postage and the time it takes to input turns. These were the reasons I dropped my PBM company back in the early ’90s. I am also assuming these turns would be hand-written?
    Let me get the game running and we will come back to this. I might be able to solve the action entry by using AI/voice recognition and read the turn in. The back-end will create the reports in a variety of formats, so generating them is not an issue.

    in reply to: More Changes #1945
    Galan
    Keymaster

    If no one has any objection, I will convert the current armaments / stockpile / markets from -> to:
    LI -> Padded Armor, Short sword
    MI -> Leather Armor, Shield, Short sword
    HI -> Chain Armor, Shield, Short sword CA, SH, SS
    LM -> Padded Armor, Short Bow
    MM -> Padded Armor, Long Bow
    HM -> Leather Armor, Crossbow

    Horses -> Horses, Riding
    Wagons -> Wagons, Light

    Factional buildings for Factions that no longer exist – get reduced to component parts

    Metals -> Metals
    Lumber -> Lumber
    Stone -> Stone
    MF Goods -> MF Goods (not really the same, but several guild buildings can produce them.

    Livestock -> Cattle

    more…

    in reply to: More Changes #1939
    Galan
    Keymaster

    Looks like option “A” has it. I will start on the rule book changes and move on to the data schema, and migration.

    in reply to: Midgard Interactive Episode 3 is out! #1925
    Galan
    Keymaster

    Some people took exception to my comments concerning the fact that I did not receive royalties from the UK licenses. I want to state that most of my dealings with the folks in the UK were honest and above board. I did not receive some early payments when we first got into the whole licensing thing and that was what I was remembering. My apologies again if this offended you.

    in reply to: Proposed Faction Change #1918
    Galan
    Keymaster

    You are correct. While it would be highly unlikely that the Kingdom of Cymru would allow one of these factions to run a city in Kalmar and even more unlikely that they would tolerate a city being built in Kalmar that they did not approve, they would not bar trade.

    Yes, there are new items in the game that only exist in certain parts of the world. The data was from the old Delta Games load and then I made the changes to the markets based on the old CVRs (thanks Steve). However, none of the new stuff in Knightguild is on the markets.

    in reply to: Rule book – Revisions #1912
    Galan
    Keymaster

    Found a bug in the rule book. The City’s “In Stock” is the City Stockpile, the city does not use Warehouses in this version. The “On Market” is the field that is used to calculate, etc. The Base Amount / Base Price are not shown on any report and are used to adjust the markets. I am currently looking over the code to handle this and adjust all markets prior to game start.

    in reply to: Proposed Faction Change #1911
    Galan
    Keymaster

    I do not plan on limiting factions from spreading in the game. In Kalmar, it would be difficult for any of the Families (Boda, Roder, and Getham) to gain a foothold, but not impossible. Religions / Groups can spread where they will. Imperials would not be welcome and it would be considered an act of war with the Cymru; so I doubt the Imperial Senate would support such a move.

    I would tend to agree with Zan that the Boda, Roder and Getham would be better served by trying to bring back their Kingdom in the North that was defeated by the Imperials. Of course, they would have to find the royal heir to the throne and start working to oust the Imperials to re-establish the Kingdom of Midgard.

    in reply to: Happy Good Friday, and Happy Easter! #1905
    Galan
    Keymaster

    Happy Easter to all!

    in reply to: Factional Remaster of the Cult of the Dark One #1904
    Galan
    Keymaster

    Found in my inbox..

    in reply to: New Skills #1888
    Galan
    Keymaster

    Well said, Steve! Skills are not meant to be factional specific at all, just a way to add a bit of depth to your character when the GM is pondering your fate.

    • This reply was modified 1 month, 2 weeks ago by Galan.
Viewing 15 posts - 1 through 15 (of 106 total)