February 22, 2020 at 11:47 pm #167
This thread is for Rule Book revisions , so if you find something that needs to be revised, define it here for Jon to see and modify the rule book.
February 22, 2020 at 11:57 pm #168
1st) If you look at Midgard USA (7.65) rule book there is a complete write up for the Cymru faction. You need to add that to your book and then do a minor edit to reflect your idea of the Cymru Country in Kalmar.
2nd) For the Seekers, you have them listed in the Faction section, they are the Seekers of Knowledge religion. You need to change that and add a minor paragraph defining their religion where they worship the (8) Old Gods and giving each God’s name and what each God covers within the pantheon.
3rd) The skill system and skills list need to be included and clarified for players, to better choose their starting skills list.
February 24, 2020 at 8:29 am #182
The write up for the factions, you took all (mostly) the former descriptions of the factions as they were. Weren’t you considering the modified descriptions for the Boda, and Cult and others?
February 25, 2020 at 4:10 am #217
Here is the details for the Seekers of Knowledge Remastered:
SEEKERS of Knowledge Religion
The Seekers of Knowledge Religion worships the Old Gods that the people of Midgard and Kalmar still believe in and in many cases still worship. The Pantheon of the Old Gods consisted on (8) Gods/Goddess that were all equal in power within the Pantheon. The ONE True God followed by the Banner, Gift and Ring was one of the Old Gods, and so was MOORLOCK, followed by the Cult of the Dark One, Blood and Fire and Serkeanar. The Seekers venerate all of the Old Gods equally, setting none above the others. Their faith is to all the OLD Gods equally to pursue their quest for Knowledge of all kinds.
The Seeker Motto:
Draw upon the Book of Knowledge
to Illuminate the Darkness
that the sons of man and
daughters of woman might see.
Seeing, Illuminate the Darkness
for thy brethren and bring the light
of civilization into the corners
of the world.
History says in the great Book of Knowledge:
Days before the great catastrophe, many skilled in the arcane arts foretold the doom of the island city of Valspar. Then the men of science did indeed see their doom rushing toward them.
Time and time again, calculations were checked and rechecked, but the answers were all the same, the great city of Valspar, center of culture and learning, was doomed.
Thus, began the great exodus, many of Valspar sailing away that very day, even though it would be weeks before the huge rock would arrive. But the High Council of Librarians, decided to try and save as much of the great Library as they could.
They bought what few ships remained. They loaded the ships with the contents from the Great Library and decided to stay there to the last, securing whatever they could to rafts made of remaining available materials once the purchased ships were filled. Then, sealed in waterproof containers were years of secret knowledge.
Then the skies darkened and with a thunderous BANG! The island of Valspar was no more. A thousand years of culture and knowledge gone in the blink of an eye. The great Library of Valspar was gone and so was the city and any who made the great sacrifice to remain behind to make sure as many books and scrolls as possible were prepared and loaded onto anything seaworthy.
The people of world were thrown from their feet. Waves taller than the greatest building in the land swept over them. Lives were lost, cities crumpled, and some were completely washed away.
Now the few descendants from Valspar, sons of the high council members, have taking up where their fathers left off. They have started a gathering of likeminded souls to rebuild and then even surpass what was once lost.
The Seekers have awakened……..
0. All Knowing Eye (GM)
1. Master of the Eye
2. Law of the Eye
3. Guardian of the Eye
4. Instructor of the Eye
5. Oracle for the Eye
6. Watcher of the Eye
7. North Eye of the Tower
8. South Eye of the Tower
9. West Eye of the Tower
10. East Eye of the Tower
11. Beholder of the Eye
12. Keeper of the Tower
13. Beacon of the Tower
14. Teacher of the Tower
15. Graduate of Tower
16. Dedicated of the Tower
17. Student of the Tower
18. Initiate of the Tower
19. Searcher of the Tower
20. Follower of the Tower
• Establish a Seeker Cathedrals (Level 30 Temple) in every city of Kalmar
• Add or build one city per year to the Kalmar continent and surrounding islands
• Construct one or more Seeker Library in every city in Kalmar and Midgard.
• Master as many skills as possible.
• We are neutral to all factions that do not prevent the free flow of knowledge.
• Rediscover the island city of Valspar, and either rebuild it or salvage anything useful.
Seeker Religious Tower Bonus:
o +2% per level of Temple Tower to be able to find any Trainer in any skill, that can teach the skill.
o +2% per level of Temple Tower to increase the happiness and loyalty of the city to their declared faction and the Seeker faith.
o +1% per level of Temple to locate exotic items on its market and learn about those items.
SEEKER of Knowledge Skill set:
PRE – Preach
REC – Recruitment
SCT – Scouting
STW – Streetwise
RES – Research
INV – Investigation
PCB – Personal Combat
Standard Seeker Startup clan: (Out of 10 skill points 9 are assigned leaving 1 to choose)
LDR: PRE-1, REC-1, RES-1, INV-1, PCB-1
Note: My advice would be to assign (TRK-1 Tracking) to your F3. Then have all characters (LDR,F1,F2,F3) in (+1 PCB) first, then decide what to do next.
February 27, 2020 at 8:43 pm #509
After I get the first round of positions out the door, I will be making more revisions to the rule book. The faction descriptions will be changing – so if you for or against the changes, say so on the Forums. Silence (or a lack of posts) for the version that Penn has shared will be considered as agreement. I appreciate the amount of work Penn has put into this and while I will be making some small changes of my own, I expect the folks who have played the faction in the past to have some say in this!
March 3, 2020 at 2:24 am #657
Mainly the Seekers; but I will be making changes to all of the Factions. Please let me know what you like and dislike about a Faction. Most of my changes will be to allow them to work with the underlying code.
March 3, 2020 at 2:38 am #659
Hey I am just super active and am willing to bring up different threads and yes I start topics with my thoughts. Now this is a open conversation on the forum and is to spur others to start talking about topics and present their thoughts as well. o post on to the threads or people that come here will only read those thoughts that are posted here for all to see. I am being open and honest in my thoughts here and I do not think any of my thoughts are set in stone, but I am presenting my thoughts and hoping others will post their thoughts too. Then together we can all come to a conclusion to better aid Jon in making the final call on what is written in stone.
April 13, 2020 at 12:51 pm #1912
Found a bug in the rule book. The City’s “In Stock” is the City Stockpile, the city does not use Warehouses in this version. The “On Market” is the field that is used to calculate, etc. The Base Amount / Base Price are not shown on any report and are used to adjust the markets. I am currently looking over the code to handle this and adjust all markets prior to game start.
November 23, 2020 at 1:21 am #4767ScarillParticipant
Will religions factionally work differently in this version? Ie do you now propose to be able to belong to a faction and then declare for one of the religions. Something like declare Roder, then join Banner as your faith??
Just trying to figure out how this would work in play… so could you be a senior for both theoretically?
Not off on the thoughts in one of the other threads but wondering how it will play put.
I did kind of like how they worked as separate in old version- only one master and goals and all that
- This reply was modified 2 months ago by Scarill.
November 24, 2020 at 11:18 pm #4776
Religions will still be Factions; but they can have followers in other Factions. This allows a Religious Faction to gain money for their Seniors. You can use the DECLARE action – so DECLARE / IMPERIAL / / SEEKER / would make you an Imperial Clan but a follower of the Seeker Religion – not a SEEKER clan, so you don’t gain experience in the Seeker hierarchy.
You can gain skills from the Seeker temples and are generally treated favourably in their cities.
Each Faction still has only one master (level 0 is GM controlled) and a set number of goals.
We are still changing up the goals for the Factions and are going to be changing the Brotherhood, Cult of the Dark One, and possibly the Roder.
November 24, 2020 at 7:26 pm #4772
You can only be a senior within one faction. Now you could be a member lets say of the Boda, and also declare that you follow the Seeker Faith. Or you could be a declared Cymru player member, and declare to follow the Seeker fath. Or you could be a declared Seeker religious member, and clare to support the Cymru kingdom.
November 29, 2020 at 3:59 am #4785ScarillParticipant
Thanks for the clarification that makes sense
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