DarkShadows

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  • in reply to: Future Faction Design – Swashbucklers of Fortune #651
    DarkShadows
    Participant

    Hello Jorge I remember you from Midgard USA before you left/stepped down as the Buccaneer senior. As to the Sea Wolves, I do not like the concept that Jon has proposed as being a Country and Naval Merchants as it’s focus. So far it is a combination of the Sea Kings and some of the minor Bucc side of things. The write up that “Dreamweaver” proposed was my own that he posted for me at my request. It seems the GM wants something different than what I and others want to play. What I have proposed here in this thread is what I and others are interested in playing. Now I am not saying this can not be created, it would be a good idea to have a Naval Merchant in the game, BUT it is not what I want to play. Now my faction of Swashbucklers of Fortune could be hired by your faction and add much needed protection services. The lines are being drawn as we speak, and people are standing up behind the Rally flags that they believe in. I just don’t believe in what has been proposed for the Sea Kings and can’t get behind that flag…I am sorry. Those that want to be a Naval Merc can come stand behind our Rally Black Flag with a symbol of a Burning Moon on it! All are welcome.

    in reply to: Future Faction Design – Swashbucklers of Fortune #649
    DarkShadows
    Participant

    Seems like there was a missing line for the above skill set and I can not edit it.

    Start as a declared Independent clan with this skill set up:

    LDR: NST-3, NAV-1, SEA-1, SHW-3, ORA-1, REC-1
    F1: NTA-1
    F2: NTA-1
    F3: NTA-1

    Next remember as a Enhanced Startup your starting with: 1,000 Retainers, 100,000 Crowns, and 10,000 Influence. Start up as a Vanal clan and set sial for a Cymru city within Kalmar and enter the city and build and train for the next (12) cyles. I would have all the clan’s characters (LDR,F1,F2,F3) to first train in CMD-1, and then next have the LDR train in STR-1, and at the same time have the three Followers (F1,F2,F3) train in TAC-1. I might even advise everyone once the faction gets started to continue to build just our factional Harbor Halls within that city and training in PCB-1 as well. This would give you the following skill list and remember to train your retainers each turn as well too to increase your combat stats:

    LDR: NST-3, NAV-1, SEA-1, SHW-3, ORA-1, REC-1, CMD-1, STR-1, PCB-1
    F1: NTA-1, CMD-1, TAC-1, PCB-1
    F2: NTA-1, CMD-1, TAC-1, PCB-1
    F3: NTA-1, CMD-1, TAC-1, PCB-1

    in reply to: Future Faction Design – Swashbucklers of Fortune #648
    DarkShadows
    Participant

    I am not excited by the proposed faction that is replacing the Buccaneers that has been called “The Sea Wolves”. I am sorry but it is not that exciting to me at all. I have played: Buccaneers, Naval SOA, and SeaKings. To me it is not what I wish to play and I know I have talked to others that agree that they are not interested in that proposed faction. We want a Naval Merc not a Naval Merchant faction.

    Now I am NOT calling to stand this faction up from the beginning of the game, but would like to have the proposed standards to stand up a new faction within the game. Under Zan it was (10) players and (20) active clans stating that they would like to declare for the Swashbucklers of Fortune. Then we would need to remain as Independent clans and play the game for (12) Cycles. We will need the GM to tell us what his process will be.

    Looking at this the skill set that you could do if your a Enhanced Clan startup with (13) skill points I would advise choosing the following skills:

    F1: NTA-1
    F2: NTA-1
    F3: NTA-1

    Next remember as a Enhanced Startup your starting with: 1,000 Retainers, 100,000 Crowns, and 10,000 Influence. Start up as a Vanal clan and set sial for a Cymru city within Kalmar and enter the city and build and train for the next (12) cyles. I would have all the clan’s characters (LDR,F1,F2,F3) to first train in CMD-1, and then next have the LDR train in STR-1, and at the same time have the three Followers (F1,F2,F3) train in TAC-1. I might even advise everyone once the faction gets started to continue to build just our factional Harbor Halls within that city and training in PCB-1 as well. This would give you the following skill list and remember to train your retainers each turn as well too to increase your combat stats:
    LDR: NST-3, NAV-1, SEA-1, SHW-3, ORA-1, REC-1, CMD-1, STR-1, PCB-1
    F1: NTA-1, CMD-1, TAC-1, PCB-1
    F2: NTA-1, CMD-1, TAC-1, PCB-1
    F3: NTA-1, CMD-1, TAC-1, PCB-1

    After doing the above you will be ready to go out and start being a Naval Merc. Most likely by this point you will be near to a 2,500 retainer size clan, and be able to afford all the ships to staff out your clan’s needs.
    This faction is a real Merc faction and remember with NO SOA or Merc Verk there is no Merc in the game. So whom wants to be a real Naval Merc, come join the cause and become the Swashbucklers of Fortune.

    in reply to: Roll Call – list of names to establish who is present. #170
    DarkShadows
    Participant

    It is so nice to be back and able to play this game again. It has been a long time since this game was last available to be played. I look forward to gaming again with everyone. May our gaming experience grow as we game again, and may everyone’s excitement and enjoyment be what they desire…Matt

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