Forum Replies Created
This is the mercenary faction we have been discussing. It is still evolving, but it is close.
The foundation for Camden and Raondra as Kingdoms were formed before Midgard was invaded by the Imperials. Nobles of the great houses (Roder, Getham and Boda) had extensive holdings on the continent and when Midgard fell to the Imperials, they split off and saved what they could. Camden has mostly Roder / Getham roots, while Raondra is mostly Boda / Getham. New royal houses were established and while all claim (publicly at least) to want to reunite Midgard under one rule, they tend to leave off the part about under “whose” rule. It is generally thought that all of the royal bloodline of Midgard was killed in the Imperial invasion, but there are rumours.
Very true! I think I have gotten everyone into a test position that wanted one. If not, please let me know.
Thank you! I will be pulling the turns off of the web site around the 28th. Please have your actions submitted by then.
All play testers should have a city as well as a clan. If not, let me know!
Stockpile items and markets should show the abbreviations – I missed it and will get it updated.
Weather – is still being calculated and set along with GMs. I also modified weather a bit depending if you were on the equator or close to the poles. It just was missed from the reports. It will be corrected.
Action Summary starts with a description of your mode and all of the various adjustments based on wagons, various animals, weather, etc. It has been one of the more difficult things to code.
1) As the Imperial and Cymru Kingdoms are playable Organisations, will Organisation descriptions for Camden and Raondra also be added to the rulebook and available as playable Organisations?
— Yes, eventually.
2) Are there border disputes, skirmishes or larger scale conflicts between the 3 Kingdoms of the “broken” continent, or is there a stable peace treaty in place?
— Yes, still disputes, skirmishes, etc. between the Imperials and the other two, less between them.
3) The Imperials previously had Preserves, Forts and Ports in the lands south of the river that runs through the middle of the “broken” continent. Have these been converted to holdings of the relevant (new) Kingdom, or are they still Imperial holdings?
— Yes, this is in progress.
4) Does the Imperial Homeland still exist as a separate continent, or is the northern half of the “broken” continent being rewritten as being the Imperial Homeland?
— The Imperial Homeland still exists.
5) The Factions and Religions exist in all 3 Kingdoms. Do clans have cultural links to their “Kingdom of Origin” that have any significance, or are the Kingdoms just bureaucratic divisions of a single “Midgard culture”?
— This is an interesting question and I can go either way with it. If Clans decide to write it into their backgrounds, then we will use it. Factions, Religions and Groups can exist in any Kingdom. Nothing prevents the Roder, Boda or Gift from building a City in Cymru IF they work with Cymru and receive permission from the Kingdom. Religions can gain converts anywhere; eventually gaining influence and using that influence to sway Kingdoms or Factions.
Penn does not have a later version of the rules, but he has made numerous suggestions. We liked the one expanding from 7 to 8 skills, but I did not feel comfortable with setting them in stone. Since I allowed the Seekers / Cymru to set their choice, I felt it only fair that other factions have the same privilege.
The version of the rules I am coding to matches 8.33, the next one, 8.34 with various changes will not go into effect until it is uploaded. At that time I will add the 8th skill to the descriptions.
All should now have access.July 20, 2020 at 5:23 pm in reply to: Roll Call – list of names to establish who is present. #3030
Hi Nigel – it is really amazing how many copies I have been provided of the various cities in the game – from several game companies! I have all of the original Delta Games stuff (as it came when we purchased and ran it from Time Space Simulations).
However, the old code is just that – old code. It travelled the world! I am allowing folks to resurrect their old clans after game start and one for the play test – of course, that was when I thought I would be lucky to get 10 players.
Now I will recreate positions after game start. However, do not be surprised if I adjust the position considerably.
No, the other Factions are still filling out. DreamWeaver is off to the races. I have not appointed leaders except for Cymru and the Seekers.
Yes we are. We are now in Texas, and still unpacking.
I obviously missed my date on the 17th for first turns; my conversions are still in process. While the CLAN conversions ran well, the CITY Markets (in Stock, on Market and Warehouses) seems to be having some issues. The UNIT conversions to the new weapons types went fairly well with some exceptions, and I will be tracking those down.
I made a small change to the rulebook, I added a 29th row for the Antarctic.June 15, 2020 at 3:38 pm in reply to: Roll Call – list of names to establish who is present. #2059
We are still in play test mode – you can’t sign up for a turn as a player. I am handling that directly for the playtest so people don’t get charged, etc. I should be sending out a set of “starting” turns in the next couple of weeks.
I am considering getting rid of warehouses and simply adding a column to the City Market report. This will be called “CL Stockpile” and only a City Leader will be able to use it. Actions will be modified to move commodities in/out of this area.
New rulebook posted. This is the last one prior to game start other than “Corrections”. We will be posting the rulebook in new “formats”, but the rules should be the same between the versions.